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What Determines the Cost of Simulator Development? What to Decide Before Building a Construction Machinery Training Simulator

Seven factors that drive the cost of a custom training simulator, how the development period unfolds, and ways to keep costs down

You want to use a simulator for construction machinery operator training. When you propose it internally, the first question you hear is "How much will it cost?" But a custom-built simulator has no list price. Even among "excavator simulators," the contents vary widely, from ones that run on a PC with off-the-shelf gaming levers to ones where trainees sit in a cockpit unit that reproduces the operator's seat.

Companies still consider simulators because there are situations they cannot practice on real machines. According to the Ministry of Health, Labour and Welfare's report on occupational accidents in 2024, of the 746 people who died in occupational accidents (excluding those due to COVID-19), 232 worked in construction. You cannot deliberately stage a near-collision between heavy machinery and a person on a real site for the sake of training.

The cost of development is determined by what you reproduce, what equipment you run it on, and how you keep using it.

A construction machinery training simulator (seat, levers and three monitors) in a bright studio surrounded by floating blueprint lines of its parts, overlaid with the article's title in Japanese

Key points

Cost is determined by a combination of seven factors
The amount changes significantly depending on where you spend: the number of machines, controls and cockpit units, VR or PC, physics fidelity, the number of scenarios, scoring and logging, and maintenance.

Split them into "content, equipment, and systems" and decide where to invest
What should be built in detail and what can be kept simple differs by use. There is no need to make everything top-tier.

Verifying with a prototype before expanding makes cost and schedule easier to predict
Building a prototype with one machine and a few scenarios, and adding features after users have tried it, reduces rework.

01Seven Factors That Determine the Cost of Simulator Development

With a training simulator, the more work there is in creating 3D models and programs, and the more trial and error the tuning requires, the higher the cost. The factors that drive the amount are the following seven.

FactorConditions that keep costs downConditions that raise costsReason
Number of machines reproducedOnly one modelMultiple machines and modelsEach machine needs its own 3D model, motion tuning, and mapping of operations to levers
Controls and cockpit unitsOff-the-shelf gaming leversA dedicated cockpit unit that reproduces the operator's seat, or a motion seat that moves the bodyCockpit units are designed, built, and wired one by one, and transport and installation also cost money
VR or PCOnly one of themBoth PC screen and VREach display needs its own viewpoint, menus, and testing. VR also needs tuning to keep frame rates high enough to reduce motion sickness
Physics fidelityPlaying back predefined motionsDigging and loading soil, hydraulic response lag, load weightMatching the settings to the real machine's motion takes many rounds of comparison
Number of scenariosA few, with fixed contentMany, or editable by usersEach scenario needs its own terrain, layout, and success/failure judgment. An editing feature is a separate development
Scoring and loggingMeasuring task time onlyScoring by item, trainee management, a results screenMeetings to define the scoring criteria, plus a system for storing and viewing data, are needed
MaintenanceDelivery onlySupport for equipment and OS updates, added features, server operationCosts continue for as many years as the simulator is used

Physics fidelity is where differences tend to be largest: getting even the way soil collapses close to the real machine means repeatedly testing and correcting the motion. The difference in required accuracy between simulators for human training and those for AI training is explained in Simulation environments for training physical AI.

The seven factors can be grouped into three: the content you reproduce (number of machines, physics, scenarios), the equipment you use (controls and cockpit units, VR or PC), and the systems that keep it in use (scoring, logging, maintenance).

Marketer's note

When comparing quotes, the scope of maintenance is often overlooked. Even if development costs are similar, what you pay a few years later changes depending on whether the vendor will handle OS updates and equipment replacement. When requesting a quote, tell the vendor how many years you plan to use the simulator and ask them to list the work included in maintenance so you can compare under the same conditions.

02Four Configurations Compared by Controls and Display

Of the seven factors, the choice of equipment is the one that also affects where the simulator can be installed and what the training covers. Combining the controls (off-the-shelf gaming levers or a dedicated cockpit unit) with the display (a PC monitor or a VR headset) gives four configurations.

A visitor at a trade show booth operating gaming levers placed on a table while watching the excavator cab view on a monitor, with a staff member explaining beside him
Figure 1 An example of a configuration operated with off-the-shelf gaming levers: WAN's construction machinery simulator METATORE (WAN's booth at CSPI-EXPO 2026)
A visitor at a trade show booth sitting in a white dedicated cockpit unit with green lights, operating levers while watching a monitor, with other visitors looking on
Figure 2 An example of a dedicated cockpit unit that reproduces the operator's seat (WAN's booth at the DX Solution Fair, July 2025)
ConfigurationEquipment costSpace requiredHow operation is reproducedSuitable uses
PC + gaming leversLow (off-the-shelf PC and levers)One desk; also portableLever position and feel may differ from the real machineRepeating basic operations, training at multiple sites
PC + dedicated cockpit unitHigh (cost of building the unit)Floor space for the unit and an entrance wide enough to bring it inSeating position and lever layout can match the real machinePracticing operation close to the real machine, exhibitions
VR + gaming leversMedium (adds a headset)One desk plus space for cables and chargingTrainees can look around and judge distance easilyChecking surroundings, experiencing dangerous situations
VR + dedicated cockpit unitHighestSpace for the unit and equipment managementBoth view and operation can be brought close to the real machineTraining and exhibitions that prioritize immersion

As for headset prices, Meta's official website lists the Meta Quest 3 (512GB) at ¥102,300. However, the cost of supporting VR is not just the headset; development work is added to tune viewpoint motion and frame rates so that users are less likely to get motion sick.

Because it is not unusual for people to get motion sick in VR, even when building for VR, making the same training available on a PC screen lets you use it with any trainee. The causes of and countermeasures for motion sickness are covered in Causes of and countermeasures for VR sickness.

03Recommended Configurations by Use

Where to spend depends on what you want to train. The table below lists, for four common uses, what to build in detail and what can be kept simple.

UseRecommended configurationWhat to build in detailWhat can be kept simple
Repeating basic operations for new operatorsSeveral units of PC + gaming leversThe machine's response to lever operation, logging of task time and accuracyDistant scenery, number of machines
Safety training on dangerous situationsPC or VR + gaming leversPlacement of people and buried objects, scenarios of dangerous situations, how failures are shownCockpit unit, physics detail
Hands-on demos at exhibitions and recruiting eventsDedicated cockpit unitVisuals, an experience that finishes in a few minutesScoring items, trainee management
Evaluating proficiency and logging operation dataPC + gaming levers or a dedicated cockpit unitItems to log, data export, results screenScenery detail, number of scenarios

For safety training, preparing many variations of situations such as "a water pipe is buried underground" or "a person walks into the work area" is more useful than reproducing soil collapse precisely. Conversely, for basic operation practice, if the machine's response to the levers differs from the real machine, the operations trainees learn will not carry over to the site.

Note that simulator training does not replace legally required qualifications. Article 20 of the Order for Enforcement of the Industrial Safety and Health Act designates operating vehicle-type construction machinery such as excavators with a machine weight of 3 tons or more as work that only qualified persons may perform. Plan training on the assumption that simulators are used for warming up before obtaining the qualification and for experiencing dangerous situations after qualification.

Marketer's note

At exhibitions, crowds tend to gather in front of dedicated cockpit units, while in in-house training, configurations that let several people practice side by side are sometimes used more. Packing roles like "for exhibitions and for training" into one simulator tends to raise costs. Decide first on the one situation where it will be used most, and choose a configuration that fits it; this narrows down what needs to be built in detail.

04How the Development Period Unfolds and What to Decide Before Requesting a Quote

Once the configuration and what to build in detail are taking shape, the next step is how to proceed with development. Instead of building a finished product in one go, having users try a prototype before moving on to full development reduces rework and makes the schedule easier to predict.

A staff member standing and explaining at a meeting room table with a projector and gaming levers, while participants from construction companies sit and listen
Figure 3 Explaining the overview at an excavator simulator hands-on session (February 2025, WAN)
StageWhat to doWhat the client prepares
1 RequirementsDecide the training goals, machines, configuration, scenarios, and scoring itemsTraining goals and target trainees, current training content
2 PrototypeBuild the operation and screens with one machine and a few scenariosMachine documentation, operating procedures
3 Trial and evaluationHave users and instructors try it and decide what to fixPeople to try it and time for them to do so
4 Full developmentBuild out scenarios, scoring and logging, cockpit units, and so onSite drawings and photos, scoring criteria
5 InstallationSetup, operation checks, explanations for instructorsInstallation space, PCs and network
6 Maintenance and additionsBug fixes, support for equipment updates, adding scenariosFeedback from use

With WAN's construction machinery simulator METATORE as well, we had participants try both the dedicated cockpit unit and gaming levers at a hands-on session in February 2025, revised operability, visibility, and screen layout based on their feedback, and had participants try the improved version in April.

Deciding the following before requesting a quote lets you compare amounts from multiple companies under the same conditions.

What to decideReason
Training goals and target trainees (new operators, experienced operators, exhibition visitors)Determines what to build in detail
Machines and models to reproduceDetermines the amount of 3D modeling and motion tuning
Installation space and number of unitsDetermines whether a cockpit unit fits or gaming levers are used
PC screen, VR, or bothDetermines the amount of development and testing per display
Number and content of scenariosDetermines how much terrain, layout, and judgment logic must be built
What scoring should evaluateDetermines the items to log and how the results screen is built
Years of use and scope of maintenanceDetermines the costs that continue beyond development

05Four Ways to Keep Simulator Development Costs Down

Once you decide where to spend, the rest can be kept simple. Here are four ways to keep costs down without lowering the quality of training.

Start with one machine and a few scenarios

Building with one machine and basic scenarios and adding more after use avoids spending on features you do not need. In return, ask for the initial development to be built so that machines and scenarios can be added later.

Use off-the-shelf controls

Dedicated cockpit units are built one at a time, so costs rise in proportion to the number of units. If the goal is repeating basic operations, you can use gaming levers and PCs and put the savings toward more units or scenarios.

Provide the drawings and 3D data you already have

Building 3D models of the site and machines from scratch is a time-consuming process. If you have drawings, BIM/CIM data, or measurement data from drones or 3D scanners, the training area can sometimes be built from them.

Decide in advance whether users will be able to create scenarios

If you ask the developer every time you add a scenario, you pay each time. Adding a feature that lets users place terrain and obstacles to create scenarios raises development costs but reduces additional orders. Which is cheaper depends on how many years you use the simulator and how many scenarios you add.

On the left, descriptions of three layers: "object layer," "terrain layer," and "buried object layer"; on the right, a diagram of three stacked layers
Figure 4 An illustrative image of the structure of a feature that lets users create scenarios. Construction machinery, terrain, buried pipes, and more can be placed in separate layers (METATORE's field customization feature)

An example of this feature is introduced in the METATORE development report.

Marketer's note

Drawings and site photos are often sitting unused somewhere in the company. If it is clear at the consultation stage that "we have this kind of data," the developer can quickly judge what needs to be built from scratch. We recommend making a list of drawings, 3D data, and site photos that might be usable before you consult a developer.

06WAN's Construction Machinery Simulator Development: Choose Between an Off-the-Shelf Product and Custom Development

The surest way to keep costs down is to use an off-the-shelf product wherever it is sufficient. World Area Networks Co., Ltd. (WAN) works on both its in-house construction machinery simulator METATORE and custom simulator development. We have also developed simulation environments for major companies in telecommunications, construction machinery, railways, and other industries.

The cover of the Excavator Simulator Development Service document: a photo of a person sitting in a dedicated cockpit unit and operating levers while watching a monitor, overlaid with the document title
Figure 5 The cover of WAN's Excavator Simulator Development Service document
  • METATORE (off-the-shelf): A simulator for excavator operation training and safety training that includes dangerous situations. It can be deployed on PCs and VR headsets, scenarios can be adapted to your site, and proficiency can be reviewed numerically from operation logs. We accept inquiries about purchase and leasing (CSPI-EXPO 2026 report)
  • Custom development: We build environments close to real-machine training with Unreal Engine, and you can choose controls from a dedicated cockpit unit or space-saving, low-cost gaming levers. Operation logs are collected automatically and can be checked on a dashboard

The software and hardware configuration is introduced in the Excavator Simulator Development Service document. We welcome consultations from the stage before the configuration is decided, such as "Is an off-the-shelf product enough, or where should we go custom?"

07Summary: Think About Simulator Development Costs in Three Parts: Content, Equipment, and Systems

A custom simulator has no list price, and its cost is determined by a combination of seven factors. Before requesting a quote, decide the following three things internally.

Content: Narrow the scope of reproduction to fit the training goals

Decide the number of machines, physics detail, and number of scenarios from the training goals, and spend on what is directly tied to those goals.

Equipment: Choose a configuration based on installation space and number of units

Choose between a dedicated cockpit unit and gaming levers, and between a PC screen and VR, based on available space, the number of people practicing at the same time, and provisions for people prone to motion sickness.

Systems: Decide the scope of scoring, logging, and maintenance based on years of use

What scoring evaluates and how many years the simulator is used determine how costs are split between development and what follows. Building a prototype with one machine and a few scenarios and expanding after users have checked it reduces rework.

When considering simulator development, we recommend writing down three things before requesting a quote: the training goals, the installation space and number of units, and the years of use.

Sources and references

Ministry of Health, Labour and Welfare, press release on occupational accidents in 2024 (in Japanese) https://www.mhlw.go.jp/stf/newpage_58198.html (accessed October 27, 2026)
e-Gov Laws and Regulations Search, "Order for Enforcement of the Industrial Safety and Health Act" (Article 20, Item 12, in Japanese) https://laws.e-gov.go.jp/law/347CO0000000318 (accessed October 27, 2026)
Meta, "Meta Quest 3" (Japan) https://www.meta.com/jp/quest/quest-3/ (accessed October 27, 2026)

A person operating a simulator with levers while watching the construction machine cab view on a monitor

Consultation

Training simulator development
We develop custom training simulators for construction machinery and other equipment to fit your goals and budget. We welcome consultations from the stage before the configuration is decided, including whether our off-the-shelf METATORE would be enough.

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